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Lighting and Motion


Problem 1: Lighting

Description Animations of signs were difficult to understand or to imitate properly because Paula had no shadows and the viewer was not getting any depth or distance information. The lack of shadows decreased the understanding of where hands were in space and how near or far from the body they were. This affected the reading and learning of the signs, especially for those new to ASL.

Solution To solve the depth problem, we changed the lighting setup in the scene and included shadows. We also changed the color of Paula's sweater to make shadows easier to see.

We positioned the lights in the scene as shown below:

– Omni lights emit light in all directions, like a candle flame

– Directional lights emit a column of light in a specific direction, much like a flashlight.

The directional light with the green asterisk acts as our main light and is the only light to cast shadows. The other lights act as “fillers” so no part of Paula's face or sweater are too dark.



View video of before and after lighting adjustments.

Problem 2 : Unnaturalness of motion

Description Although Paula's movements were accurate, the motion itself seemed unnatural because it was clean and crisp at every frame. The perceptual effect of motion over time needed to be captured more correctly. Therefore, we explored motion blur. In animation, motion blur is able to add the visual impact of motion by involving some form of blurring.

Solution For this problem, we investigated Object Motion Blur and Image Motion Blur. In the rendering software we used, object Motion Blur is dependent on geometry, and a number of samples are taken at each frame, and are then averaged. In Image Motion Blur, the pixels are blurred after each frame is rendered and so is not dependent on geometry.

In addition to creating a visually pleasing blur for Paula's movement, keeping the rendering time to a minimum was a concern. We produced very satisfactory parameters for Object Motion Blur and Image Motion Blur. The difference was that the rendering time with Image Motion Blur was about half of Object Motion Blur. Thus, we started to produce the animations using Image Motion Blur. However, the system we were using could not handle the Image Motion Blur setup for large amounts of renderings and so we resorted to using Object Motion Blur during rendering. It took about 34 hours to produce 537 animations.

Now, Paula's motion is accentuated by a slight blur depending on the speed of movement and is a definite improvement in the naturalness of the animations.

 

Study conducted by: Tahseen Basheeruddin and Irena Svidovsky
Research supervisors: Dr. John McDonald and Dr. Jacob Furst

Research supported by a grant from The Computing Research Association Committee on the Status of Women in Computing Research (CRAW) under a program entitled Collaborative Research Experience for women (CREW). Funding for this grant was provided by the National Science Foundation's partnership for advanced computational infrastructure's education, outreach and training program (EOT-PACI) and by USENIX.

 

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Copyright 2002-2005, DePaul University CTI
Original pages by MaryJo Davidson.
Revised by Jerry Schnepp, 2002.